// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "RPG_CppCharacter.h"
#include "Melee_Character.generated.h"

/**
 * 
 */
UCLASS()
class RPG_CPP_API AMelee_Character : public ARPG_CppCharacter
{
	GENERATED_BODY()

public:
		AMelee_Character();
protected:
	virtual void BeginPlay() override;
	//virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};
